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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
[System.Serializable]
public class HandPose : ScriptableObject {
// Used to help identify name of the hand pose
[Header("Pose Name")]
public string PoseName;
[SerializeField]
[Header("Joint Definitions")]
public HandPoseDefinition Joints;
}
}